Work With Our In-House and External Tools For Mass Content Production

SENIOR VFX ARTIST NEW IP

 
 

MINIMUM RESPONSIBILITIES

The job will require working with our in-house and external tools for mass content production, be involved in research and pushing own ideas in development. We expect two different levels of experience and involvement for this role. 

  • Create VFX content using an engine’s particle editor. 

  • Using external tools to create pre-rendered VFX for optimum performance and improved looks. 

  • Work closely with different teams to create structured sets of effects for weapons, vehicles, creatures, characters, physical interactions, etc. 

  • Work with Environment team to create global weather and local level effects. 

  • Be a friend to QA team and programmers to carefully optimize what needs optimization. 

  • Work with lights, flares, and postprocessing. 

  • Create HLSL shaders for both particle and material effects. 

  • Create quick additional content through modelling and texturing. 

  • Combine and utilize all engine features to achieve new heights and compete with the best. 

  • Assist in improving our tools. 

  • Quickly locate and fix what’s broken. 

  • Be aware of global trends, learn relevant research papers, develop new ideas. 

  • Provide help and tutoring to less experienced artists and designers. 

  • Know the limitations of each target platform and optimize scenes accordingly. 

REQUIREMENTS

  • Experience with real-time engines.  

  • Shipped AAA games and a strong portfolio are a must. 

  • Understanding memory and performance limitations of real-time rendering. 

  • Good understanding of real-life physics and matter interactions. 

  • Feeling of timing and dynamics. 

  • Self-motivated and proactive.  

  • Doing R&D means digging your own path ignoring doubts. 

  • Several years of experience as a 2D and 3D artist. 

  • Fluency in English.  

 

Preferences

  • Unreal and similar Engine (Phat, Mat, Cascade, Kismet/Blueprint, Flares, Matinee) experience. 

  • Knowledge of 2D/3D packages and relevant tools for dealing with any unknowns. 

  • HLSL experience. 

  • Unity and/or Unreal similar Engine scripting and effect creation experience. 

  • The ability to code is a huge plus. 

  • Technical mind, developed logic, thinking "beyond the box". 

  • Ability to pass physics or math tests from primary school course. 

comprehensive benefits package available